Using Virtual Reality (VR) for Education in Nanoscience
نویسندگان
چکیده
منابع مشابه
On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE
Educational software games aim at increasing the students’ motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more attractive. Moreover, if the games acquire an edu...
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ژورنال
عنوان ژورنال: Microscopy and Microanalysis
سال: 2017
ISSN: 1431-9276,1435-8115
DOI: 10.1017/s143192761701217x